Mirror Image Pathfinder 2e, Mirror Image + Blur + Shield + (other abjuration spells). These doubles make it difficult for enemies to precisely locate and attack you. With this solution there are no open questions and it makes sense cause splash is an AOE, it is a bomb that explodes in a 15x15ft field. You reflect an illusory image of yourself into another unoccupied space within 15 feet that you can see. New comments cannot be posted and votes cannot be cast. Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED. Technically viable, as if they hit through invisibility, they can still miss with Mirror Image. The difference between success and failure is that success still has a 1 in 4 chance of hitting the real target (3 in 4 to destroy an image), while a regular failure always destroys an image. Whenever you are attacked or are the target of a spell that requires an attack roll, there is a possibility that the attack targets one of your images instead. Are those images destroyed if I was hit by some aoe spell, like fireball or burning hands? Or even if i was hit by those while have mirror images on self, they stay intact? And the only way they can be destroyed is by specifically hitting the target with a single target attacks (like arcane missile for example)? Mirror Image Spell 2 Illusion Visual Traditions arcane, occult Cast [two-actions] somatic, verbal; Duration 1 minute Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. When mirror image is cast, 1d4 images plus one image per three Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED. What's the cheesiest thing you can do with this spell? Invisibility + Mirror Image. <br /><br /> Once an image is hit, it is destroyed. With only one image, the chances are 1 in 2 (1–3 on 1d6). If you were to modify this spell, how would you do it? These doubles make it difficult for enemies to precisely locate and attack you. If you're trying to save space in the book, eliminating mirror image makes sense, because you still have access to blur, which accomplishes the same task at the same level in a much simpler way. You are treated as being in both spaces until the start of your next turn. Hey guys! I have a question about mirror image (2 lvl spell). With two images remaining, there is a 1 in 3 chance of hitting you (1–2 on 1d6). Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. The 'splash' part is an additional effect that hast nothing to do with the attack so mirror image doesnt help. If all three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4). I realize mirror image has no effect on area of affect spells. /level This spell creates a number of illusory doubles of you that inhabit your square. These images remain in your space and move with you, mimicking your movements, sounds, and actions exactly. Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. In my opinion (and RAI) mirror image protects agains the direct hit of a splash weapon. I don't have an example for monster effects that happen on misses (though they probably exist). When mirror image is cast, 1d4 images plus one image per three caster levels (maximum eight images total) are created. Any attack that would hit you has a random chance of hitting one of your images instead of you. But would an area of effect spell such as fireball or cone of cold destroy all my mirror images since they would all be hit by the spell effect? Or do they remain but I don't get the benefits of it for the aoe spell? Archived post. Obviously, the odds change as more images are destroyed. Mirror Image School illusion (figment); Level bard 2, sorcerer/wizard 2 Casting Time 1 standard action Components V, S Range personal Target you Duration 1 min. Makes a target very hard to hit. If the . wku ge1dev nfdx jgh acr wzo nm q2f iuyb uusk